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Game Development Patterns with Godot 4. Create resilient game systems using industry-proven solutions in Godot Henrique Campos

(ebook) (audiobook) (audiobook) Książka w języku 1
Game Development Patterns with Godot 4. Create resilient game systems using industry-proven solutions in Godot Henrique Campos - okladka książki

Game Development Patterns with Godot 4. Create resilient game systems using industry-proven solutions in Godot Henrique Campos - okladka książki

Game Development Patterns with Godot 4. Create resilient game systems using industry-proven solutions in Godot Henrique Campos - audiobook MP3

Game Development Patterns with Godot 4. Create resilient game systems using industry-proven solutions in Godot Henrique Campos - audiobook CD

Autor:
Henrique Campos
Serie wydawnicze:
Hands-on
Ocena:
Stron:
304
Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Master the art of writing clean, robust game code by understanding object-oriented programming and leveraging proven design patterns tailored for game development using the Godot Engine. Henrique Campos, a seasoned game developer, educator, and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, blends industry expertise with practical teaching methods to ensure you gain both theoretical and hands-on expertise in crafting game code.
Starting with the fundamentals of object-oriented design, you’ll master SOLID principles. You’ll learn how to favor composition over inheritance—an essential approach for creating reusable code bases. Through a hands-on sample game project, you’ll implement a series of basic and advanced design patterns using
Godot Engine’s features and identify where, when, and why to implement each design pattern.
By the end of this game development book, you’ll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease.

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O autorze książki

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools.
Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.

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