×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C#

(ebook) (audiobook) (audiobook) Książka w języku 1
Autor:
Bruno Cicanci
Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C# Bruno Cicanci - okladka książki

Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C# Bruno Cicanci - okladka książki

Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C# Bruno Cicanci - audiobook MP3

Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C# Bruno Cicanci - audiobook CD

Serie wydawnicze:
Mastering
Ocena:
6.0/6  Opinie: 1
Stron:
548
Dostępne formaty:
     PDF
     ePub
Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.
Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.
By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.

Wybrane bestsellery

O autorze książki

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.

Zobacz pozostałe książki z serii Mastering

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
143,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint