×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Taking Blender to the Next Level. Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

(ebook) (audiobook) (audiobook) Książka w języku 1
Autor:
Ruan Lotter
Taking Blender to the Next Level. Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines Ruan Lotter - okladka książki

Taking Blender to the Next Level. Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines Ruan Lotter - okladka książki

Taking Blender to the Next Level. Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines Ruan Lotter - audiobook MP3

Taking Blender to the Next Level. Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines Ruan Lotter - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
520
Dostępne formaty:
     PDF
     ePub
If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.
This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video.
By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.

Wybrane bestsellery

O autorze książki

Ruan is a 3D Generalist and Visual Effects (VFX) Artist specializing in Motion Graphics, Compositing, 3D Tracking, and 3D Simulations. He currently works as a VFX artist and compositor in the advertising industry and also teaches multiple 3D and VFX-related classes online. He also created the YouTube channel, TunnelvizionTV where he shares tutorials on multiple creative topics.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Zamknij Pobierz aplikację mobilną Ebookpoint