×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Mind-Melding Unity and Blender for 3D Game Development. Unleash the power of Unity and Blender to create amazing games

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Autor:
Spencer Grey
Mind-Melding Unity and Blender for 3D Game Development. Unleash the power of Unity and Blender to create amazing games Spencer Grey - okladka książki

Mind-Melding Unity and Blender for 3D Game Development. Unleash the power of Unity and Blender to create amazing games Spencer Grey - okladka książki

Mind-Melding Unity and Blender for 3D Game Development. Unleash the power of Unity and Blender to create amazing games Spencer Grey - audiobook MP3

Mind-Melding Unity and Blender for 3D Game Development. Unleash the power of Unity and Blender to create amazing games Spencer Grey - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
460
Dostępne formaty:
     PDF
     ePub
Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.
This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.
By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.

Wybrane bestsellery

O autorze książki

Spencer Grey is a native New Yorker who started making games by typing in source code from magazines (that used to be a thing!). Once upon a time he was Creative Director of Sesame Street’s Digital group where he would boss around Elmo and Big Bird. After that, he co-founded Electric Funstuff and for 15 years developed game ideas for companies like Scholastic, Sony, and Lego. Spencer has been a teacher, programmer, writer, and producer in the games industry. Mr. Grey is definitely not related to the grey aliens stored in Area 51. Definitely not. No way.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Zamknij Pobierz aplikację mobilną Ebookpoint