×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

ZBrush 4 Sculpting for Games: Beginner's Guide. Sculpt machines, environments, and creatures for your game development projects Manuel Scherer

(ebook) (audiobook) (audiobook) Książka w języku 1
ZBrush 4 Sculpting for Games: Beginner's Guide. Sculpt machines, environments, and creatures for your game development projects Manuel Scherer - okladka książki

ZBrush 4 Sculpting for Games: Beginner's Guide. Sculpt machines, environments, and creatures for your game development projects Manuel Scherer - okladka książki

ZBrush 4 Sculpting for Games: Beginner's Guide. Sculpt machines, environments, and creatures for your game development projects Manuel Scherer - audiobook MP3

ZBrush 4 Sculpting for Games: Beginner's Guide. Sculpt machines, environments, and creatures for your game development projects Manuel Scherer - audiobook CD

Autor:
Manuel Scherer
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
348
Dostępne formaty:
     PDF
     ePub
     Mobi
Zostało Ci na świąteczne zamówienie opcje wysyłki »
ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters.

This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before.

Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a spooky tree model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.

Wybrane bestsellery

O autorze książki

Manuel Scherer is a German game developer who has worked in the games industry and in the fields of visual computing. He is currently teaching real-time visualizations at the Offenbach Academy of Art and Design. Apart from his beloved work, he writes as a freelance journalist about the games industry from major events such as the Game Developers Conference Europe.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
125,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint
Zabrania się wykorzystania treści strony do celów eksploracji tekstu i danych (TDM), w tym eksploracji w celu szkolenia technologii AI i innych systemów uczenia maszynowego. It is forbidden to use the content of the site for text and data mining (TDM), including mining for training AI technologies and other machine learning systems.