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Vulkan 3D Graphics Rendering Cookbook. Implement expert-level techniques for high-performance graphics with Vulkan - Second Edition Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov, Anton Kaplanyan

(ebook) (audiobook) (audiobook) Książka w języku 1
Vulkan 3D Graphics Rendering Cookbook. Implement expert-level techniques for high-performance graphics with Vulkan - Second Edition Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov, Anton Kaplanyan - okladka książki

Vulkan 3D Graphics Rendering Cookbook. Implement expert-level techniques for high-performance graphics with Vulkan - Second Edition Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov, Anton Kaplanyan - okladka książki

Vulkan 3D Graphics Rendering Cookbook. Implement expert-level techniques for high-performance graphics with Vulkan - Second Edition Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov, Anton Kaplanyan - audiobook MP3

Vulkan 3D Graphics Rendering Cookbook. Implement expert-level techniques for high-performance graphics with Vulkan - Second Edition Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov, Anton Kaplanyan - audiobook CD

Autorzy:
Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov, Anton Kaplanyan
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
714
Dostępne formaty:
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     ePub

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Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.
Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan’s capabilities.
By the end of this 3D rendering book, you’ll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.

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O autorach książki

Sergey Kosarevsky is a software engineer with experience in C++ and 3D graphics. He worked for mobile industry companies and was involved in mobile projects at SPB Software, Yandex, Layar and Blippar. He has more than 12 years of software development experience and more than 6 years of Android NDK experience. Sergey got his PhD in the field of mechanical engineering from St. Petersburg Institute of Machine-Building in Saint-Petersburg, Russia. In his spare time, Sergey maintains and develops an open source multiplatform gaming engine, the Linderdaum Engine (https://linderdaum.com).
Alexey Medvedev is the AR Tech Lead at Meta, with over 20 years of experience in software development, primarily in game development. He has worked as an engine, graphics, and rendering engineer at renowned companies like Crytek, Blizzard, and Hangar 13, contributing to the release of several AAA games. At the time of writing this book, Alexey also serves as the Khronos Chair of the 3D Formats Working Group, which develops the glTF standards.
Viktor Latypov is a software engineer and mathematician with experience in compiler development, device drivers, robotics, and high-performance computing and with a personal interest in 3D graphics and mobile technology. Surrounded by computers for more than 20 years, he enjoys every bit of developing and designing software for anything with a CPU inside. Viktor holds a PhD in applied mathematics from Saint-Petersburg State University.

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