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SFML Game Development. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination Artur Moreira, Henrik Vogelius Hansson, Jan Haller, Henrik Valter Vogelius, SFML

(ebook) (audiobook) (audiobook) Książka w języku angielskim
SFML Game Development. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here ‚Äì the only real limit is your imagination Artur Moreira,  Henrik Vogelius Hansson, Jan Haller, Henrik Valter Vogelius,  SFML - okladka książki

SFML Game Development. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here ‚Äì the only real limit is your imagination Artur Moreira,  Henrik Vogelius Hansson, Jan Haller, Henrik Valter Vogelius,  SFML - okladka książki

SFML Game Development. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination Artur Moreira,  Henrik Vogelius Hansson, Jan Haller, Henrik Valter Vogelius,  SFML - audiobook MP3

SFML Game Development. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination Artur Moreira,  Henrik Vogelius Hansson, Jan Haller, Henrik Valter Vogelius,  SFML - audiobook CD

Autorzy:
Artur Moreira, Henrik Vogelius Hansson, Jan Haller, Henrik Valter Vogelius, SFML
Ocena:
4.0/6  Opinie: 1
Stron:
296
Dostępne formaty:
     PDF
     ePub
     Mobi
Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.



If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.

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O autorach książki

Artur Moreira is a game development enthusiast who ultimately aims to start a new game development company in his home country. He has been programming games and game-related software for over 4 years. Most of the effort in that time was put in creating an open source game-making library with lots of flexibility and portability. The library is called Nephilim and is known for supporting all major desktop and mobile operating systems, making game development fully crossplatform and fast. Alongside this big project, he keeps making his own prototypes and games for educational and commercial purposes.



Aside from the programming, he also puts some focus in creative areas such as 3D modeling, digital painting, and music composing.
contacted on 9 may '16
contacted on 9 may '16

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