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Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation Natalie Denmeade

(ebook) (audiobook) (audiobook) Książka w języku 1
Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation Natalie Denmeade - okladka książki

Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation Natalie Denmeade - okladka książki

Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation Natalie Denmeade - audiobook MP3

Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation Natalie Denmeade - audiobook CD

Autor:
Natalie Denmeade
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
134
Dostępne formaty:
     PDF
     ePub
     Mobi
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This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models.
The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication,
challenge, and creativity.

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O autorze książki

Natalie Denmeade works as a freelance educational Gamification consultant and Moodle administrator. She is interested in researching emerging technologies and how Gamification can transform traditional education. Her “Moodle for Motivation Tool Guide” has been distributed widely as a useful tool to promote diversity in assessment. She has also developed an award-winning Moodle course using the Gamification design process. In 2015, Natalie received a Finalist Certificate in the LearnX Impact Awards for Instructional Designer as recognition of the high standard of her work. Through Social Media, Natalie participates in global communities of Mobile Learning, Moodle Learning Management Systems, Gamification Designers, and Technology Innovation Groups.

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