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CRYENGINE Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects

(ebook) (audiobook) (audiobook) Książka w języku 1
CRYENGINE Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects Sam Howels, Richard G Marcoux, Riham Mohamed F Aly Aly Toulan, Samuel Howels, Chris Goodswen, Riham Toulan, Richard Marcoux III - okladka książki

CRYENGINE Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects Sam Howels, Richard G Marcoux, Riham Mohamed F Aly Aly Toulan, Samuel Howels, Chris Goodswen, Riham Toulan, Richard Marcoux III - okladka książki

CRYENGINE Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects Sam Howels, Richard G Marcoux, Riham Mohamed F Aly Aly Toulan, Samuel Howels, Chris Goodswen, Riham Toulan, Richard Marcoux III - audiobook MP3

CRYENGINE Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects Sam Howels, Richard G Marcoux, Riham Mohamed F Aly Aly Toulan, Samuel Howels, Chris Goodswen, Riham Toulan, Richard Marcoux III - audiobook CD

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O autorach książki

Sam Howels is a senior designer at the Nottingham-based Deep Silver Dambuster Studios. He is currently working on the upcoming sequel to the 2011 game Homefront, titled Homefront: The Revolution. He was recruited at the age of 18 after his dedicated contribution to the modding scene. He has a strong passion for technical problem solving as well as creating engaging and diverse gameplay experiences. Before joining Deep Silver, he worked on multiple AAA titles at both Crytek Frankfurt and Crytek UK, and he has over 8 years of experience in developing content with the CRYENGINE toolset.
Richard Gerard Marcoux III is a very hardworking and intelligent software engineer with a passion for teaching and helping others. He has captured the attention of over 600,000 people through his YouTube channel with his efforts to educate beginners in the field of game development using the CRYENGINE technology. He also has an extensive IT background, working in the computer / software diagnosis / repair field for the past 7 years. Lately, he has been heavily involved in C++ games and middleware development, where he plans to create compelling 2D and 3D video games for all ages in genres ranging from platform games all the way to RPGs.
Riham Toulan is a senior technical artist/animator working at Dice EA, who specializes in character rigging. She has more than 4 years of experience working with CRYENGINE. She worked on the highly cinematic Xbox One launch game Ryse: Son of Rome at Crytek, where she was responsible for developing rigging pipelines and tools in Maya, helping the R&D team develop new CRYENGINE technologies, and consulting the CRYENGINE licensees.
Sam Howels is a senior designer at the Nottingham-based Deep Silver Dambuster Studios. He is currently working on the upcoming sequel to the 2011 game Homefront, titled Homefront: The Revolution. He was recruited at the age of 18 after his dedicated contribution to the modding scene. He has a strong passion for technical problem solving as well as creating engaging and diverse gameplay experiences. Before joining Deep Silver, he worked on multiple AAA titles at both Crytek Frankfurt and Crytek UK, and he has over 8 years of experience in developing content with the CRYENGINE toolset.
Chris Goodswen is a 3D character artist currently working at Crytek with 4 years of experience working with CRYENGINE. He has also worked on Ryse: Son of Rome for Xbox One as well as Warface and Hunt. Chris is responsible for modeling and texturing characters as well as developing technical systems for characters; alongside this, he also works with universities, mentoring students and giving lectures on 3D character art and video game development.
Riham Toulan is a senior technical artist/animator working at Dice EA, who specializes in character rigging. She has more than 4 years of experience working with CRYENGINE. She worked on the highly cinematic Xbox One launch game Ryse: Son of Rome at Crytek, where she was responsible for developing rigging pipelines and tools in Maya, helping the R&D team develop new CRYENGINE technologies, and consulting the CRYENGINE licensees.
Richard is a hardworking, very intelligent software engineer with a passion to teach and help others. He has captured the attention of over 250,000 people through his YouTube channel in his efforts to educate beginners in the field of game development using CryENGINE technology. He also has an extensive IT background, working in the computer/software diagnosis/repair fields for the past 6 years. Lately, he has been heavily involved in C++ game and middle-ware development and has opened his own indie game studio Hawk Eye Games where he plans to create compelling 2D and 3D video games for all ages, in genres ranging from platform games all the way to RPGs.

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