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Creating Games with cocos2d for iPhone 2. Master cocos2d through building nine complete games for the iPhone with this book and

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Autor:
Paul Nygard
Creating Games with cocos2d for iPhone 2. Master cocos2d through building nine complete games for the iPhone with this book and Paul Nygard - okladka książki

Creating Games with cocos2d for iPhone 2. Master cocos2d through building nine complete games for the iPhone with this book and Paul Nygard - okladka książki

Creating Games with cocos2d for iPhone 2. Master cocos2d through building nine complete games for the iPhone with this book and Paul Nygard - audiobook MP3

Creating Games with cocos2d for iPhone 2. Master cocos2d through building nine complete games for the iPhone with this book and Paul Nygard - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
388
Dostępne formaty:
     PDF
     ePub
     Mobi
Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started.
Creating Games with cocos2d for iPhone 2 takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout.
From a simple match game to an endless runner, you will learn how to build a wide variety of game styles.
You will learn how to implement animation, actions, create artificial randomness, use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices.
Creating games with cocos2d for iPhone 2 will take your game building skills to the next level.

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O autorze książki

Paul Nygard has been a computer and technology enthusiast since he was introduced to his first computer at the age of six. He has spent most of his professional life building reporting and analytical systems for a large company. After teaching himself Objective-C in 2010, he has focused most of his attention on iOS programming. Paul created a personal development label, Troll Cave Games (http://www.trollcavegames.com), to release his mobile gaming efforts. Paul also works as a consultant and developer-for-hire for visionaries in need of a coder. In his leisure time, Paul is passionate about games, books, and music.

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