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Building Games with Flutter

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Autor:
Paul Teale
Building Games with Flutter Paul Teale - okładka książki

Building Games with Flutter Paul Teale - okładka książki

Building Games with Flutter Paul Teale - okładka audiobooka MP3

Building Games with Flutter Paul Teale - okładka audiobooks CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
224
2w1 w pakiecie:
     PDF
     ePub

Ebook

139,00 zł

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With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.

This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).

By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.

0 Paul Teale

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