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Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron, Edward Falzon

(ebook) (audiobook) (audiobook) Książka w języku 1
Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron, Edward Falzon - okladka książki

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron, Edward Falzon - okladka książki

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron, Edward Falzon - audiobook MP3

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron, Edward Falzon - audiobook CD

Autorzy:
Scott H. Cameron, Edward Falzon
Serie wydawnicze:
By Example
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
596
Dostępne formaty:
     PDF
     ePub
Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.
Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.
By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.

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O autorze książki

Scott Cameron is an award-winning digital content creator and designer with over 25 years of experience in information technology, software development, and design while he specializes in Indie game development. He is a Unity certified expert programmer and currently works as a Senior Unity engineer at io house ltd. Additionally, he also provides quality assurance and student course support & mentorship for Unity, Phaser, and C++ game development curriculum at Zenva.

Packt Publishing - inne książki

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