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Python Scripting in Blender. Extend the power of Blender using Python to create objects, animations, and effective add-ons

(ebook) (audiobook) (audiobook) Książka w języku 1
Python Scripting in Blender. Extend the power of Blender using Python to create objects, animations, and effective add-ons Paolo Acampora - okladka książki

Python Scripting in Blender. Extend the power of Blender using Python to create objects, animations, and effective add-ons Paolo Acampora - okladka książki

Python Scripting in Blender. Extend the power of Blender using Python to create objects, animations, and effective add-ons Paolo Acampora - audiobook MP3

Python Scripting in Blender. Extend the power of Blender using Python to create objects, animations, and effective add-ons Paolo Acampora - audiobook CD

Serie wydawnicze:
Learning
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
360
Dostępne formaty:
     PDF
     ePub

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Do przechowalni

Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life.
The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production.
By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.

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O autorze książki

Paolo Acampora is a 3D artist and programmer, with experience in Animation, Visual Effects, and Real Time computer graphics. He provides tools that streamline the production workflow and let artists focus on the creative aspects of their craft. He has worked with several studios for more than a decade. He contributes to the blender development and releases his tools for the community.

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