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OpenGL Data Visualization Cookbook. Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL William Lo, Raymond Chun Hing Lo

(ebook) (audiobook) (audiobook) Książka w języku 1
OpenGL Data Visualization Cookbook. Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL William Lo, Raymond Chun Hing Lo - okladka książki

OpenGL Data Visualization Cookbook. Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL William Lo, Raymond Chun Hing Lo - okladka książki

OpenGL Data Visualization Cookbook. Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL William Lo, Raymond Chun Hing Lo - audiobook MP3

OpenGL Data Visualization Cookbook. Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL William Lo, Raymond Chun Hing Lo - audiobook CD

Autorzy:
William Lo, Raymond Chun Hing Lo
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
298
Dostępne formaty:
     PDF
     ePub
     Mobi
OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications.

This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac OS X, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapter addresses different visualization problems encountered in real life and introduces the relevant OpenGL features and libraries in a modular fashion.

By the end of this book, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs, on platforms ranging from conventional computers to the latest mobile/wearable devices.

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O autorach książki

William C. Y. Lo is currently an MD-PhD candidate at Harvard Medical School. He is pursuing his PhD degree in the joint Harvard-MIT Medical Engineering and Medical Physics program under the guidance of Professor Brett Bouma (and co-advisor Professor Benjamin Vakoc) at Massachusetts General Hospital, who founded the NIH-funded Center for Biomedical OCT Research and Translation. He obtained his bachelor of applied science degree in computer engineering and his MSc degree in medical biophysics from the University of Toronto, where he worked with Professor Lothar Lilge and Professor Jonathan Rose on high-performance computing for photodynamic therapy planning using custom FPGA hardware and graphics processors with CUDA. He, along with J. Rose and L. Lilge, worked on Computational Acceleration for Medical Treatment Planning: Monte Carlo Simulation of Light Therapies Accelerated using GPUs and FPGAs, VDM Verlag, 2010.
Raymond C. H. Lo is currently the CTO and co-founder of Meta, a company in Silicon Valley that is creating the world's first augmented reality eyeglasses with 3D gesture input and 3D stereoscopic display. This next-generation wearable computing technology, which is the result of his PhD research, has been featured extensively in news media, including CNN, MIT News, CNET, and Forbes magazine. During his PhD, Raymond worked with Professor Steve Mann, who is widely recognized as the father of wearable computing. Together, they published and presented papers at leading conferences, including the SIGGRAPH and IEEE conferences, on real-time high-dynamic-range (HDR) imaging, augmented reality, and digital eyeglasses, which involve high-performance computation using CUDA and visualization using OpenGL.

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