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Mastering Android Game Development with Unity. Build high-end Android games with Unity's advanced features

(ebook) (audiobook) (audiobook) Książka w języku 1
Mastering Android Game Development with Unity. Build high-end Android games with Unity's advanced features Wajahat Karim, Siddharth Shekar - okladka książki

Mastering Android Game Development with Unity. Build high-end Android games with Unity's advanced features Wajahat Karim, Siddharth Shekar - okladka książki

Mastering Android Game Development with Unity. Build high-end Android games with Unity's advanced features Wajahat Karim, Siddharth Shekar - audiobook MP3

Mastering Android Game Development with Unity. Build high-end Android games with Unity's advanced features Wajahat Karim, Siddharth Shekar - audiobook CD

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Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer.

You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.

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O autorach książki

Wajahat Karim is a seasoned mobile app and game developer with extensive experience in diversified technologies, as well as more than 7 years of software development experience. Wajahat received his information and communication systems engineering degree from the NUST School of Electrical Engineering and Computer Sciences (SEECS), Islamabad, Pakistan. He has been working on games since he was 14 years old and is skilled in many platforms, including Android SDK, AndEngine, Adobe Flash, Adobe AIR, Game Maker, and Unity3D. He is skilled, not only in programming and coding, but also in computer graphic designing tools such as Adobe Photoshop, Adobe Illustrator, Adobe Flash, and Autodesk Maya. Recently, he also worked with the government of Oman in Muscat, to create a real-time election monitoring app for Android and iOS for their Shura Elections, 2015. He has run multiple startups from time to time and has also worked in a virtual reality and augmented reality startup. Currently, besides being a full-time development manager at a multinational company, he is working with a startup that allows Android developers to boost their app growth and reward their users through in-app perks. Wajahat has deep passion in game development, entrepreneurship, and writing. He has previously coauthored the book Learning Android Intents by Packt Publishing. You can reach Wajahat on his personal website.
Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.

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