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CryEngine Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects Chris Goodswen, Riham Toulan, Sam Howels

(ebook) (audiobook) (audiobook) Język publikacji: angielski
CryEngine Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects Chris Goodswen, Riham Toulan, Sam Howels - okladka książki

CryEngine Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects Chris Goodswen, Riham Toulan, Sam Howels - okladka książki

CryEngine Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects Chris Goodswen, Riham Toulan, Sam Howels - audiobook MP3

CryEngine Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects Chris Goodswen, Riham Toulan, Sam Howels - audiobook CD

Autorzy:
Chris Goodswen, Riham Toulan, Sam Howels
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
322
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     ePub
     Mobi
Ebook
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Do przechowalni

CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.
In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.
Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine.
In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues.

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O autorach książki

Chris Goodswen is a 3D character artist currently working at Crytek with 4 years of experience working with CRYENGINE. He has also worked on Ryse: Son of Rome for Xbox One as well as Warface and Hunt. Chris is responsible for modeling and texturing characters as well as developing technical systems for characters; alongside this, he also works with universities, mentoring students and giving lectures on 3D character art and video game development.
Riham Toulan is a senior technical artist/animator working at Dice EA, who specializes in character rigging. She has more than 4 years of experience working with CRYENGINE. She worked on the highly cinematic Xbox One launch game Ryse: Son of Rome at Crytek, where she was responsible for developing rigging pipelines and tools in Maya, helping the R&D team develop new CRYENGINE technologies, and consulting the CRYENGINE licensees.
Sam Howels is a senior designer at the Nottingham-based Deep Silver Dambuster Studios. He is currently working on the upcoming sequel to the 2011 game Homefront, titled Homefront: The Revolution. He was recruited at the age of 18 after his dedicated contribution to the modding scene. He has a strong passion for technical problem solving as well as creating engaging and diverse gameplay experiences. Before joining Deep Silver, he worked on multiple AAA titles at both Crytek Frankfurt and Crytek UK, and he has over 8 years of experience in developing content with the CRYENGINE toolset.

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