×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Building your First Mobile Game using XNA 4.0. A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 Brecht Kets, Thomas Goussaert

(ebook) (audiobook) (audiobook) Książka w języku 1
Building your First Mobile Game using XNA 4.0. A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 Brecht Kets, Thomas Goussaert - okladka książki

Building your First Mobile Game using XNA 4.0. A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 Brecht Kets, Thomas Goussaert - okladka książki

Building your First Mobile Game using XNA 4.0. A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 Brecht Kets, Thomas Goussaert - audiobook MP3

Building your First Mobile Game using XNA 4.0. A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 Brecht Kets, Thomas Goussaert - audiobook CD

Autorzy:
Brecht Kets, Thomas Goussaert
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
158
Dostępne formaty:
     PDF
     ePub
     Mobi
Zostało Ci na świąteczne zamówienie opcje wysyłki »
With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform.Building your First Mobile Game using XNA 4.0 is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together!In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform.Building your First Mobile Game using XNA 4.0 is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games!

Wybrane bestsellery

O autorach książki

Brecht Kets is a Senior Lecturer at Howest University in Belgium, where he teaches game development in one of the leading international game development study programs, Digital Arts and Entertainment (www.digitalartsandentertainment.com). He's been actively involved in game development for several years, and has been writing about XNA since the launch in December 2006. He hosts the website www.3dgameprogramming.net and has received the Microsoft Most Valuable Professional award in the category DirectX/XNA five times in a row for his contributions in the community. Brecht has also co-authored the video series XNA 3D Game Development By Example, Packt Publishing.
Thomas Goussaert graduated in Digital Arts And Entertainment (DAE), from Howest University. With a wide range of skills acquired by his studies, he explored the world of programming and game development. Thomas is always curious and eager to learn new things; always feeding his passion for programming. Now he's a lecturer at Howest University, where he teaches game development in one of the leading international game development study programs, Digital Arts and Entertainment (www.digitalartsandentertainment.com). It's nice to have a passion for programming, but it's even better to share it with the world! Thomas has also co-authored the video series XNA 3D Game Development By Example, Packt Publishing

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
107,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint
Zabrania się wykorzystania treści strony do celów eksploracji tekstu i danych (TDM), w tym eksploracji w celu szkolenia technologii AI i innych systemów uczenia maszynowego. It is forbidden to use the content of the site for text and data mining (TDM), including mining for training AI technologies and other machine learning systems.