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Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK

(ebook) (audiobook) (audiobook) Książka w języku 1
Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK Brett Joseph Bernier,  Brett Bernier - okladka książki

Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK Brett Joseph Bernier,  Brett Bernier - okladka książki

Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK Brett Joseph Bernier,  Brett Bernier - audiobook MP3

Source SDK Game Development Essentials. Develop engaging and immersive mods with Source SDK Brett Joseph Bernier,  Brett Bernier - audiobook CD

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294
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O autorze książki

Brett Bernier has been a creator since he could hold a LEGO brick and a gamer since he was old enough to hold a controller. After his father introduced him to First-Person Shooters, it didn't take long for him to want to create his own world. A lunch time discussion with Chris, his childhood friend and band mate, inspired him to take action and download Valve's Hammer 3.4 to create a Counter-Strike map. While looking for mapping tips online, he stumbled across a small, close-knit community of Half-Life mappers at The Whole Half-Life (TWHL). Brett, also known as Tetsu0, quickly honed his skills with the help of the community's tutorials and forums. When the Source SDK launched with Half-Life 2, he was hesitant to make the jump from GoldSource (Half-Life) to Source (Half-Life 2), but once made, he did not look back. He is currently employed as a Control System Technician at ETTER Engineering in Bristol, Connecticut, and is pursuing his Bachelor's Degree in Electronics Engineering Technology at the University of Hartford. He has been creating maps for the Half-Life game series since 2002.

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