Świętuj z nami Dzień Informatyka! 💻🥳 Zgarnij książkę GRATIS >>
×
sukces
Dodano do koszyka:
sukces
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
sukces
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
sukces
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Mind-Melding Unity and Blender for 3D Game Development. Unleash the power of Unity and Blender to create amazing games Spencer Grey

(ebook) Język publikacji: angielski
Mind-Melding Unity and Blender for 3D Game Development. Unleash the power of Unity and Blender to create amazing games Spencer Grey - okladka książki

Mind-Melding Unity and Blender for 3D Game Development. Unleash the power of Unity and Blender to create amazing games Spencer Grey - okladka książki

Autor:
Spencer Grey
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
460
Dostępne formaty:
     PDF
     ePub

Ebook (116,10 zł najniższa cena z 30 dni)

189,00 zł (-10%)
170,10 zł

Dodaj do koszyka lub Kup na prezent Kup 1-kliknięciem

(116,10 zł najniższa cena z 30 dni)

Przenieś na półkę

Do przechowalni

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.
This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.
By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.

Wybrane bestsellery

O autorze ebooka

Spencer Grey is a native New Yorker who started making games by typing in source code from magazines (that used to be a thing!). Once upon a time he was Creative Director of Sesame Street’s Digital group where he would boss around Elmo and Big Bird. After that, he co-founded Electric Funstuff and for 15 years developed game ideas for companies like Scholastic, Sony, and Lego. Spencer has been a teacher, programmer, writer, and producer in the games industry. Mr. Grey is definitely not related to the grey aliens stored in Area 51. Definitely not. No way.

Packt Publishing - inne książki

Zamknij

Blik

P�atno�� tokenem blik

ZAPŁAĆ


Zamknij

Przenieś na półkę

Aby dodać ten tytuł na półkę, zaloguj się.

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
170,10 zł
Dodaj do koszyka