×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Make Amazing Games. Game Design and Development Using Fusion 2.5: From Basics to Advanced

(ebook) (audiobook) (audiobook) Książka w języku 1
Make Amazing Games. Game Design and Development Using Fusion 2.5: From Basics to Advanced Mercury Learning and Information, Jason Darby - okladka książki

Make Amazing Games. Game Design and Development Using Fusion 2.5: From Basics to Advanced Mercury Learning and Information, Jason Darby - okladka książki

Make Amazing Games. Game Design and Development Using Fusion 2.5: From Basics to Advanced Mercury Learning and Information, Jason Darby - audiobook MP3

Make Amazing Games. Game Design and Development Using Fusion 2.5: From Basics to Advanced Mercury Learning and Information, Jason Darby - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
418
Dostępne formaty:
     PDF
     ePub

Ebook (161,10 zł najniższa cena z 30 dni)

179,00 zł (-10%)
161,10 zł

Dodaj do koszyka lub Kup na prezent Kup 1-kliknięciem

(161,10 zł najniższa cena z 30 dni)

Przenieś na półkę

Do przechowalni

This course is designed for aspiring game developers with no prior experience or programming knowledge. It provides a step-by-step guide through the game creation process using drag-and-drop game creation software available on Steam. The course begins with basic game design concepts and an introduction to the Fusion software, progressing through various stages of game development.
Understanding game development is essential for those who want to turn their creative ideas into playable games. This course covers the creation of four fully playable games: a platform game, a bat-and-ball game, a mouse-clicker game, and a side-scrolling shoot-'em-up game. By completing these projects, users will gain practical experience and confidence in their game development skills.
The journey continues with advanced features such as porting games to the web, debugging, and publishing. The companion files include game demos, graphic libraries, and source code, providing all the resources needed to successfully create and distribute your games. This comprehensive guide ensures that by the end of the course, you will have the knowledge and skills to create and publish your own games.

O autorach książki

MERCURY LEARNING and INFORMATION publishes content in the areas of science and medicine, technology and computing, engineering, and mathematics designed for the professional/reference, trade, library, higher education, career school, and online training markets.
Jason Darby has worked as a game designer for some of Europe's leading game developers and publishers and on AAA game titles for PC, Playstation, and Xbox platforms. He is the author of numerous of game-creation books and has also had a number of articles published in leading UK periodicals, including Retro Gamer and PC Format.

Mercury Learning and Information, Jason Darby - pozostałe książki

Mercury_Learning - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
161,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint