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Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques Mercury Learning and Information, V. Scott Gordon, John L. Clevenger

(ebook) (audiobook) (audiobook) Książka w języku 1
Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques Mercury Learning and Information, V. Scott Gordon, John L. Clevenger - okladka książki

Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques Mercury Learning and Information, V. Scott Gordon, John L. Clevenger - okladka książki

Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques Mercury Learning and Information, V. Scott Gordon, John L. Clevenger - audiobook MP3

Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques Mercury Learning and Information, V. Scott Gordon, John L. Clevenger - audiobook CD

Autorzy:
Mercury Learning and Information, V. Scott Gordon, John L. Clevenger
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
589
Dostępne formaty:
     PDF
     ePub
This edition provides step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, covering theoretical foundations of 3D computer graphics. Every shader stage is explored, from basics like modeling, textures, lighting, and shadows, to advanced techniques such as tessellation, noise maps, water, and stereoscopy. Expanded coverage includes camera control, refraction, and ray tracing with bounding volume hierarchies. Companion files include source code, shaders, model files, and skyboxes for all examples in the book.
Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with OpenGL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics.
This book equips readers with the knowledge to master OpenGL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.

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O autorach książki

MERCURY LEARNING and INFORMATION publishes content in the areas of science and medicine, technology and computing, engineering, and mathematics designed for the professional/reference, trade, library, higher education, career school, and online training markets.
V. Scott Gordon is a computer science professor at California State University, Sacramento.
John L. Clevenger is a computer science professor at California State University, Sacramento.

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