×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron - okladka książki

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron - okladka książki

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron - audiobook MP3

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences Scott H. Cameron - audiobook CD

Ocena:
Stron:
552
Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.
Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you'll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.
By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.

Wybrane bestsellery

O autorze książki

Scott Cameron is an award-winning digital content creator and designer with over 25 years of experience in information technology, software development, and design while he specializes in Indie game development. He is a Unity certified expert programmer and currently works as a Senior Unity engineer at io house ltd. Additionally, he also provides quality assurance and student course support & mentorship for Unity, Phaser, and C++ game development curriculum at Zenva.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Zamknij Pobierz aplikację mobilną Ebookpoint