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Mastering Graphics Programming with Vulkan. Develop a modern rendering engine from first principles to state-of-the-art techniques

(ebook) (audiobook) (audiobook) Książka w języku 1
Mastering Graphics Programming with Vulkan. Develop a modern rendering engine from first principles to state-of-the-art techniques Marco Castorina, Gabriel Sassone - okladka książki

Mastering Graphics Programming with Vulkan. Develop a modern rendering engine from first principles to state-of-the-art techniques Marco Castorina, Gabriel Sassone - okladka książki

Mastering Graphics Programming with Vulkan. Develop a modern rendering engine from first principles to state-of-the-art techniques Marco Castorina, Gabriel Sassone - audiobook MP3

Mastering Graphics Programming with Vulkan. Develop a modern rendering engine from first principles to state-of-the-art techniques Marco Castorina, Gabriel Sassone - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
382
Dostępne formaty:
     PDF
     ePub
Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile.
In Mastering Graphics Programming with Vulkan, you’ll begin by developing the foundations of a rendering framework. You’ll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You’ll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you’ll get familiar with ray tracing techniques that will improve the visual quality of your rendered image.
By the end of this book, you’ll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.

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O autorach książki

Marco Castorina first got familiar with Vulkan while working as a driver developer at Samsung. Later he developed a 2D and 3D renderer in Vulkan from scratch for a leading media-server company. He recently joined the games graphics performance team at AMD. In his spare time, he keeps up to date with the latest techniques in real-time graphics.
Gabriel Sassone is a rendering enthusiast currently working as a Principal Rendering Engineer at Multiplayer Group. Previously working for Avalanche Studios, where his first contact with Vulkan happened, where they developed the Vulkan layer for the proprietary Apex Engine and its Google Stadia Port. He previously worked at ReadyAtDawn, Codemasters, FrameStudios, and some non-gaming tech companies. His spare time is filled with music and rendering, gaming, and outdoor activities.

Packt Publishing - inne książki

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