John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
John P. Doran - ebooki
Tytuły autora: John P. Doran dostępne w księgarni Helion
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Promocja Promocja 2za1
Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.- PDF + ePub + Mobi pkt
(29,90 zł najniższa cena z 30 dni)
116.10 zł
129.00 zł(-10%) -
Promocja Promocja 2za1
Unity has established itself as a powerful force for developing games. If you love mobile games and want to learn how to create them but have no idea where to begin, this book is for you. It takes a step-by-step approach to build an endless runner game using Unity, along with covering examples on how to create a game that is uniquely your own.- PDF + ePub + Mobi pkt
(29,90 zł najniższa cena z 30 dni)
107.10 zł
119.00 zł(-10%) -
Promocja 2za1
Shaders allow developers to craft visually striking games. Unity 6's switch to SRP as the default render pipeline makes it the perfect time to explore shaders with the latest version of the book to explore Shader Graph, VFX Graph, and more.- ePub pkt
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