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Mathematics for Computer Graphics and Game Programming. Master the science of computer graphics, from vector representation to advanced OpenGL programming Mercury Learning and Information, D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Mathematics for Computer Graphics and Game Programming. Master the science of computer graphics, from vector representation to advanced OpenGL programming Mercury Learning and Information, D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende - okladka książki

Mathematics for Computer Graphics and Game Programming. Master the science of computer graphics, from vector representation to advanced OpenGL programming Mercury Learning and Information, D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende - okladka książki

Mathematics for Computer Graphics and Game Programming. Master the science of computer graphics, from vector representation to advanced OpenGL programming Mercury Learning and Information, D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende - audiobook MP3

Mathematics for Computer Graphics and Game Programming. Master the science of computer graphics, from vector representation to advanced OpenGL programming Mercury Learning and Information, D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende - audiobook CD

Autorzy:
Mercury Learning and Information, D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
412
Dostępne formaty:
     PDF
     ePub
This book explains the mathematical concepts in computer graphics, ideal for courses in graphics, engineering, game development, and industry professionals. It starts with how images are generated on screens and covers algorithms for creating simple geometry. The book progresses through two-dimensional and three-dimensional transformations, parametric representation of planar and space curves like cubic splines and Bezier curves. It also includes programming in C, OpenGL, and methods for generating 3D models.
The course begins with an introduction to computer graphics and vector representation of geometric entities. It then covers 2D and 3D transformations, parametric representation of curves and surfaces, windowing and clipping, and generating 3D models. The final chapters focus on projections and programming graphics using C and OpenGL.
Understanding these concepts is crucial for mastering computer graphics. This book transitions readers from basic concepts to advanced techniques, blending theoretical knowledge with practical skills. It is an essential resource for mastering the mathematical foundations and programming techniques in computer graphics.

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O autorach książki

MERCURY LEARNING and INFORMATION publishes content in the areas of science and medicine, technology and computing, engineering, and mathematics designed for the professional/reference, trade, library, higher education, career school, and online training markets.
D. P. Kothari, PhD, is a distinguished academician and researcher with a career spanning several prestigious institutions. His extensive contributions include 780 research papers and 38 books, Recognized globally, he is a Fellow of IEEE and multiple Indian academies, and has received several prestigious teaching awards.
G. K. Awari, PhD, brings 21 years of teaching experience and expertise in computational fluid dynamics. His research spans 21 international journal publications and is a noted reviewer for prestigious international journals.
D. D. Shrimankar, PhD, specializes in parallel computing and embedded systems. Her teaching spans 15 years, focusing on computer graphics and networks. She has published extensively in international journals.
A. R. Bhende, PhD, specializes in Mechanical Engineering with a focus on condition monitoring and maintenance techniques. He has authored numerous international publications and teaches computer aided design and engineering graphics.

Mercury Learning and Information, D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende - pozostałe książki

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