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Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming Mercury Learning and Information, V. Scott Gordon, John L. Clevenger

(ebook) (audiobook) (audiobook) Książka w języku 1
Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming Mercury Learning and Information, V. Scott Gordon, John L. Clevenger - okladka książki

Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming Mercury Learning and Information, V. Scott Gordon, John L. Clevenger - okladka książki

Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming Mercury Learning and Information, V. Scott Gordon, John L. Clevenger - audiobook MP3

Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming Mercury Learning and Information, V. Scott Gordon, John L. Clevenger - audiobook CD

Autorzy:
Mercury Learning and Information, V. Scott Gordon, John L. Clevenger
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
536
Dostępne formaty:
     PDF
     ePub
This book is designed for computer science undergraduates and professionals interested in mastering 3D graphics using OpenGL in Java with JOGL. It follows a “teach-yourself” format with numerous examples that can be run as presented. Unique in its approach, it covers OpenGL 4.0+ shader programming using Java, providing all the necessary materials to install JOGL and execute every example.
The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders.
The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.

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O autorach książki

MERCURY LEARNING and INFORMATION publishes content in the areas of science and medicine, technology and computing, engineering, and mathematics designed for the professional/reference, trade, library, higher education, career school, and online training markets.
V. Scott Gordon is a computer science professor at California State University, Sacramento.
John L. Clevenger is a computer science professor at California State University, Sacramento.

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