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Building Open World Landscapes with Unreal Engine 5. Create stunning open world environments with foliage, lighting, and materials in UE5 David Ignacio García, Ramón Olivero, Marco Secchi

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Building Open World Landscapes with Unreal Engine 5. Create stunning open world  environments with foliage, lighting, and materials in UE5 David Ignacio García, Ramón Olivero, Marco Secchi - okladka książki

Building Open World Landscapes with Unreal Engine 5. Create stunning open world  environments with foliage, lighting, and materials in UE5 David Ignacio García, Ramón Olivero, Marco Secchi - okladka książki

Building Open World Landscapes with Unreal Engine 5. Create stunning open world  environments with foliage, lighting, and materials in UE5 David Ignacio García, Ramón Olivero, Marco Secchi - audiobook MP3

Building Open World Landscapes with Unreal Engine 5. Create stunning open world  environments with foliage, lighting, and materials in UE5 David Ignacio García, Ramón Olivero, Marco Secchi - audiobook CD

Autorzy:
David Ignacio García, Ramón Olivero, Marco Secchi
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
446
Dostępne formaty:
     PDF
     ePub
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Creating expansive open worlds in Unreal Engine 5 (UE5) can be daunting, especially if you’re just starting out. In this practical guide, the authors leverage their vast experience to break down the essential tools and workflows needed to design immersive environments with ease.
The book guides you step by step through sculpting landscapes, painting foliage, setting up lighting, and applying post-processing effects to elevate your outdoor scenes. The chapters will walk you through the UE5 interface and core tools such as Landscape Mode, Foliage Mode, and related features. You’ll also sculpt terrain that evokes emotion in practical projects, design materials that bring surfaces to life, and create lush foliage to transform your landscapes into vibrant ecosystems. You’ll explore level design techniques, world composition, and World Partition for seamless integration of large environments. You’ll enhance visual fidelity with real-time lighting and post-processing techniques and gain the skills to optimize your creations for smooth performance.
By the end of this UE5 book, you’ll have the confidence and technical foundation to create stylized and realistic outdoor environments and continue refining your UE5 skills.
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O autorach książki

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Ramón is an architect and a specialist in 3D environment construction and BIM management. He began his career as a BIM Manager, gradually transitioning into a CG Artist focused on photorealistic environments, animation, and VFX for audiovisual productions. His pursuit of innovation led him to master various rendering engines until he discovered Unreal Engine in 2017, adopting it as his primary tool for creating interactive environments. His expertise as a technical artist has enabled him to contribute as an instructor and mentor in the Unreal Fellowship. Driven by curiosity, he continuously explores the limits of Unreal Engine 5, applying its capabilities across industries such as AEC, Broadcast, Animation, and ICVFX.

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