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Mastering Unreal Engine 5 Game Development with C++ Scripting. Build efficient, scalable gameplay systems using advanced C++ in UE5 Marco Secchi, Marcos Romero

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Mastering Unreal Engine 5 Game Development with C++ Scripting. Build efficient, scalable gameplay systems using advanced C++ in UE5 Marco Secchi, Marcos Romero - okladka książki

Mastering Unreal Engine 5 Game Development with C++ Scripting. Build efficient, scalable gameplay systems using advanced C++ in UE5 Marco Secchi, Marcos Romero - okladka książki

Mastering Unreal Engine 5 Game Development with C++ Scripting. Build efficient, scalable gameplay systems using advanced C++ in UE5 Marco Secchi, Marcos Romero - audiobook MP3

Mastering Unreal Engine 5 Game Development with C++ Scripting. Build efficient, scalable gameplay systems using advanced C++ in UE5 Marco Secchi, Marcos Romero - audiobook CD

Autorzy:
Marco Secchi, Marcos Romero
Ocena:
Modern game development demands performance, scalability, and control that visual scripting alone cannot provide. Unreal Engine 5’s C++ system offers this power—but mastering it requires a deeper understanding of engine architecture and gameplay design.
In this book, you’ll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. You’ll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code.
Guided by real-world examples and a practical project, you’ll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, you’ll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C++.
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O autorach książki

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Marcos Romero is the author of "Romero Blueprints" blog, which is one of the main references on the internet to learn Blueprints. Epic Games invited him to the Unreal Engine 4 closed Beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well known figure in the Unreal Community and for Epic Games he wrote the Official Blueprints Compendium and Blueprints Instructor Guide...

Marco Secchi, Marcos Romero - pozostałe książki

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