Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Gabor Szauer - ebooki
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C++ Game Animation Programming. Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan - Second Edition
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Hands-On C++ Game Animation Programming. Learn modern animation techniques from theory to implementation with C++ and OpenGL
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Lua Quick Start Guide. The easiest way to learn Lua programming
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Game Physics Cookbook. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games