×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Godot 4 Game Development Projects. Build five cross-platform 2D and 3D games using one of the most powerful open source game engines - Second Edition

(ebook) (audiobook) (audiobook) Książka w języku 1
Godot 4 Game Development Projects. Build five cross-platform 2D and 3D games using one of the most powerful open source game engines - Second Edition Chris Bradfield - okladka książki

Godot 4 Game Development Projects. Build five cross-platform 2D and 3D games using one of the most powerful open source game engines - Second Edition Chris Bradfield - okladka książki

Godot 4 Game Development Projects. Build five cross-platform 2D and 3D games using one of the most powerful open source game engines - Second Edition Chris Bradfield - audiobook MP3

Godot 4 Game Development Projects. Build five cross-platform 2D and 3D games using one of the most powerful open source game engines - Second Edition Chris Bradfield - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
264
Dostępne formaty:
     PDF
     ePub
The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.
This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects.
Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.

Wybrane bestsellery

O autorze książki

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Zamknij Pobierz aplikację mobilną Ebookpoint