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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition. Create your own exciting games with Visual Basic and Microsoft XNA 4.0 Kurt Jaegers

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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition. Create your own exciting games with Visual Basic and Microsoft XNA 4.0 Kurt Jaegers - okladka książki

XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition. Create your own exciting games with Visual Basic and Microsoft XNA 4.0 Kurt Jaegers - okladka książki

XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition. Create your own exciting games with Visual Basic and Microsoft XNA 4.0 Kurt Jaegers - audiobook MP3

XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition. Create your own exciting games with Visual Basic and Microsoft XNA 4.0 Kurt Jaegers - audiobook CD

Autor:
Kurt Jaegers
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
424
Dostępne formaty:
     PDF
     ePub
     Mobi
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XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.

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O autorze książki

Kurt Jaegers is an Oracle Database Administrator and Windows Network Administrator, as well as a long-time hobbyist game developer. He has built games for everything from the Commodore 64 to the Xbox 360. He is the owner of xnaresources.com, and the author of XNA 4.0 Game Development by Example: Beginner's Guide (C# edition) and XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition, both of which were published by Packt Publishing.

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