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Qt 6 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6 - Third Edition

(ebook) (audiobook) (audiobook) Książka w języku 1
Autor:
Lee Zhi Eng
Qt 6 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6 - Third Edition Lee Zhi Eng - okladka książki

Qt 6 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6 - Third Edition Lee Zhi Eng - okladka książki

Qt 6 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6 - Third Edition Lee Zhi Eng - audiobook MP3

Qt 6 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6 - Third Edition Lee Zhi Eng - audiobook CD

Serie wydawnicze:
Cookbook
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
428
Dostępne formaty:
     PDF
     ePub

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Do przechowalni

With the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application has become pivotal in helping it stand out from your competitors. With its cross-platform ability and the latest UI paradigms, Qt makes it possible to build intuitive, interactive, and user-friendly UIs for your applications.
The third edition of Qt 6 C++ GUI Programming Cookbook teaches you how to develop functional and appealing UIs using the latest version of Qt 6 and C++. This book will help you learn a variety of topics such as GUI customization and animation, graphics rendering, and implementing Google Maps. You’ll also be taken through advanced concepts such as asynchronous programming, event handling using signals and slots, network programming, and other aspects to optimize your application.
By the end of this Qt book, you’ll have the confidence you need to design and customize GUI applications that meet your clients' expectations and have an understanding of best-practice solutions to common problems during the app development process.

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O autorze książki

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine.



He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.

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