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Qt5 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 5 - Second Edition Lee Zhi Eng

(ebook) (audiobook) (audiobook) Książka w języku 1
Qt5 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 5 - Second Edition Lee Zhi Eng - okladka książki

Qt5 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 5 - Second Edition Lee Zhi Eng - okladka książki

Qt5 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 5 - Second Edition Lee Zhi Eng - audiobook MP3

Qt5 C++ GUI Programming Cookbook. Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 5 - Second Edition Lee Zhi Eng - audiobook CD

Autor:
Lee Zhi Eng
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
428
Dostępne formaty:
     PDF
     ePub
     Mobi
With the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application becomes important so that it stands out from your competitors. With its cross-platform ability and the latest UI paradigms, Qt makes it possible to build intuitive, interactive, and user-friendly user interfaces for your applications.

Qt5 C++ GUI Programming Cookbook, Second Edition teaches you how to develop functional and appealing user interfaces using the latest version of QT5 and C++. This book will help you learn a variety of topics such as GUI customization and animation, graphics rendering, implementing Google Maps, and more. You will also be taken through advanced concepts like asynchronous programming, event handling using signals and slots, network programming, various aspects of optimizing your application.

By the end of the book, you will be confident to design and customize GUI applications that meet your clients' expectations and have an understanding of best practice solutions for common problems.

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O autorze książki

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine.



He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.

Packt Publishing - inne książki

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