×
Dodano do koszyka:
Pozycja znajduje się w koszyku, zwiększono ilość tej pozycji:
Zakupiłeś już tę pozycję:
Książkę możesz pobrać z biblioteki w panelu użytkownika
Pozycja znajduje się w koszyku
Przejdź do koszyka

Zawartość koszyka

ODBIERZ TWÓJ BONUS :: »

Practical Game Design. Learn the art of game design through applicable skills and cutting-edge insights

(ebook) (audiobook) (audiobook) Książka w języku 1
Practical Game Design. Learn the art of game design through applicable skills and cutting-edge insights Adam Kramarzewski, Ennio De Nucci - okladka książki

Practical Game Design. Learn the art of game design through applicable skills and cutting-edge insights Adam Kramarzewski, Ennio De Nucci - okladka książki

Practical Game Design. Learn the art of game design through applicable skills and cutting-edge insights Adam Kramarzewski, Ennio De Nucci - audiobook MP3

Practical Game Design. Learn the art of game design through applicable skills and cutting-edge insights Adam Kramarzewski, Ennio De Nucci - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
476
Dostępne formaty:
     PDF
     ePub
     Mobi

Ebook (29,90 zł najniższa cena z 30 dni)

139,00 zł (-10%)
125,10 zł

Dodaj do koszyka lub Kup na prezent Kup 1-kliknięciem

(29,90 zł najniższa cena z 30 dni)

Przenieś na półkę

Do przechowalni

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.
Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.

As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.

Wybrane bestsellery

O autorach książki

Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over fifteen years of experience with the likes of Gameloft, Square Enix, Space Ape Games, and Madbox, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, Transformers, and Boom Beach. Adam is an avid gamer, a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 and 2022 BAFTA Video Game Awards.
Ennio De Nucci is a game designer and developer. He has worked as a game designer since 2011 and designed both digital video games and physical board games. He worked for a variety of video game developers, such as PM Studios Srl, IGT, Supermassive Games, and Another Place Productions. Currently, he works as a Lead Game Designer for one of the most renowned strategy games developers.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę

Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
125,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint