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Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C# Nicolas Alejandro Borromeo

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C# Nicolas Alejandro Borromeo - okladka książki

Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C# Nicolas Alejandro Borromeo - okladka książki

Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C# Nicolas Alejandro Borromeo - audiobook MP3

Hands-On Unity 2020 Game Development. Build, customize, and optimize professional games using Unity 2020 and C# Nicolas Alejandro Borromeo - audiobook CD

Autor:
Nicolas Alejandro Borromeo
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
580
Dostępne formaty:
     PDF
     ePub
     Mobi
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.
With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.

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O autorze książki

Nicolas Alejandro Borromeo works as a Senior Software Development Consultant for Unity in the UK. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has taught game development at many other Argentine universities, such as UTN, UAI, and USAL, and institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching high-profile Unity clients all around the globe. He was an MMO client-side developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.

Packt Publishing - inne książki

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