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Augmented Reality Game Development. Click here to enter text

(ebook) (audiobook) (audiobook) Książka w języku 1
Augmented Reality Game Development. Click here to enter text Micheal Lanham - okladka książki

Augmented Reality Game Development. Click here to enter text Micheal Lanham - okladka książki

Augmented Reality Game Development. Click here to enter text Micheal Lanham - audiobook MP3

Augmented Reality Game Development. Click here to enter text Micheal Lanham - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
334
Dostępne formaty:
     PDF
     ePub
     Mobi
The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand!
If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience.
This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.

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O autorze książki

Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas such as games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since.

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