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Unreal Engine Virtual Reality Quick Start Guide. Design and Develop immersive virtual reality experiences with Unreal Engine 4

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Unreal Engine Virtual Reality Quick Start Guide. Design and Develop immersive virtual reality experiences with Unreal Engine 4 Jessica Plowman - okladka książki

Unreal Engine Virtual Reality Quick Start Guide. Design and Develop immersive virtual reality experiences with Unreal Engine 4 Jessica Plowman - okladka książki

Unreal Engine Virtual Reality Quick Start Guide. Design and Develop immersive virtual reality experiences with Unreal Engine 4 Jessica Plowman - audiobook MP3

Unreal Engine Virtual Reality Quick Start Guide. Design and Develop immersive virtual reality experiences with Unreal Engine 4 Jessica Plowman - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
178
Dostępne formaty:
     PDF
     ePub
     Mobi
With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.
With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.
By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.

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O autorze książki

Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.

Packt Publishing - inne książki

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