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Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store Kyle Langley

(ebook) (audiobook) (audiobook) Język publikacji: angielski
Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store Kyle Langley - okladka książki

Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store Kyle Langley - okladka książki

Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store Kyle Langley - audiobook MP3

Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store Kyle Langley - audiobook CD

Autor:
Kyle Langley
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
230
Dostępne formaty:
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     ePub
     Mobi
Ebook
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Do przechowalni

Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store.
From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features.
The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases.
Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval.
By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store.

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O autorze książki

Kyle Langley is a self-taught game designer who has worked on games such as Transformers: Fall of Cybertron released by High Moon Studios and Warm Gun, Carnival of Bullets, and Maximum Overdrive released by Emotional Robots. He is currently developing a multiplayer PC title for Vex Studios called Jeklynn Heights. Kyle has also tutored many game design students and has previously released a beginners' programming book for Unreal Development Kit called Learn Programming With Unreal Script. His website is, www.dotvawxgames.com.

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