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Building an FPS Game with Unity. Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks

(ebook) (audiobook) (audiobook) Książka w języku 1
Building an FPS Game with Unity. Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks John P. Doran, jamal seaton - okladka książki

Building an FPS Game with Unity. Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks John P. Doran, jamal seaton - okladka książki

Building an FPS Game with Unity. Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks John P. Doran, jamal seaton - audiobook MP3

Building an FPS Game with Unity. Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks John P. Doran, jamal seaton - audiobook CD

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O autorach książki

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
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