ODBIERZ TWÓJ BONUS :: »

ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori, Sven Martin, Luca Candela, Drew Robertson

Książka w języku angielskim angielski
ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori, Sven Martin, Luca Candela, Drew Robertson - okladka książki

ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori, Sven Martin, Luca Candela, Drew Robertson - okladka książki

ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori, Sven Martin, Luca Candela, Drew Robertson - audiobook MP3

ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori, Sven Martin, Luca Candela, Drew Robertson - audiobook CD

Autorzy:
Andrea Salvatori, Sven Martin, Luca Candela, Drew Robertson
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
408
Dostępne formaty:
     PDF
     ePub

Ebook
125,10 zł 139,00 zł (-10%)
29,90 zł najniższa cena z 30 dni

Dodaj do koszyka Dostępny natychmiast po opłaceniu zakupu lub Kup na prezent Kup 1-kliknięciem

Przenieś na półkę

Do przechowalni

Creating believable, production-ready creatures is a common challenge for digital sculptors. Without a structured workflow for blocking forms, refining detail, and preparing assets for retopology and UV creation, the process can become slow and difficult.
Drawing on the author’s experience working on productions including House of the Dragon and Love, Death & Robots, this book presents practical, step-by-step recipes that guide you through a complete creature-sculpting workflow. You’ll learn how to create production-ready creatures using professional workflows in ZBrush and Maya.
You will start with the setup and best practices for creature creation, then move on to blocking primary forms using DynaMesh and ZSpheres. As the sculpt evolves, you will learn how to retopologize your model in Maya, create UDIM-based UVs, and manage high-resolution sculpts using Layers.
The book also covers advanced detailing techniques, including primary, secondary, and tertiary sculpting workflows, plus custom brushes and alphas. You will learn how to export clean meshes and generate normal, displacement, and cavity maps for texturing and rendering.
By the end, you will have a practical toolkit of production-focused techniques for building detailed creature sculpts in ZBrush while maintaining sculpt quality and control.

Wybrane bestsellery

Selling  helion.pl
nformacja o grafice AI Informacja o grafice AI Wybrane elementy graficzne tej sekcji powstały przy wsparciu AI

O autorze książki

Andrea Salvatori is a graduate in Graphic Architecture and Multimedia Design with a master's in CG. He is the Head Digital Sculptor and 3D Modeler with over 10 years of VFX experience, serving as Lead and Supervisor in sculpting/modeling. Andrea has contributed to projects like House Of The Dragon, Carnival Row, Gran Turismo, and Love Death & Robots. In 2023, he was part of the Golden Globe-winning Pixomondo team and won a BAFTA for Best Visual Effect. In 2016, he contributed to the David di Donatello-winning Tale of Tales. Skilled in ZBrush and Maya, he has also taught for 10 years, collaborating with Italian universities and organizing masterclasses to prepare students for the industry.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę
Dodano produkt na półkę
Usunięto produkt z półki
Przeniesiono produkt do archiwum
Przeniesiono produkt do biblioteki
Proszę czekać...
ajax-loader

Zamknij

Wybierz metodę płatności

Ebook
125,10 zł
Dodaj do koszyka
Zamknij Pobierz aplikację mobilną Ebookpoint