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ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori

(ebook) (audiobook) (audiobook) Język publikacji: angielski
ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori - okladka książki

ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori - okladka książki

ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori - audiobook MP3

ZBrush Cookbook. Practical step-by-step recipes for creating production-ready creatures for VFX and animation Andrea Salvatori - audiobook CD

Autor:
Andrea Salvatori
Ocena:
Creating believable, production-ready creatures is a common challenge for digital sculptors. Without a structured workflow for blocking forms, refining detail, and preparing assets for retopology and UV creation, production can become slow and difficult.
ZBrush Cookbook addresses these challenges through practical, step-by-step recipes that guide you through a complete creature sculpting workflow. This hands-on guide shows how to create high-quality creatures using real production workflows.
You will start with essential setup and best practices for creature creation, then move on to blocking primary forms using Dynamesh and ZSpheres. As the sculpt evolves, you will learn how to retopologize your model in Maya, create UDIM-based UVs, and manage high-resolution sculpts using layers.
The book also covers advanced detailing techniques, including primary, secondary, and tertiary sculpting workflows, custom brushes and alphas, and posing creatures with Transpose Master. You will learn how to export clean meshes and generate maps such as displacement, normal, and cavity for texturing and rendering.
By the end, you will have a practical toolkit of production-focused techniques for building detailed creature sculpts in ZBrush, with insights into maintaining sculpt quality and control.

O autorze książki

Andrea Salvatori is a graduate in Graphic Architecture and Multimedia Design with a master's in CG. He is the Head Digital Sculptor and 3D Modeler with over 10 years of VFX experience, serving as Lead and Supervisor in sculpting/modeling. Andrea has contributed to projects like House Of The Dragon, Carnival Row, Gran Turismo, and Love Death & Robots. In 2023, he was part of the Golden Globe-winning Pixomondo team and won a BAFTA for Best Visual Effect. In 2016, he contributed to the David di Donatello-winning Tale of Tales. Skilled in ZBrush and Maya, he has also taught for 10 years, collaborating with Italian universities and organizing masterclasses to prepare students for the industry.

Packt Publishing - inne książki

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