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Unreal Engine 4 Game Development Essentials. Master the basics of Unreal Engine 4 to build stunning video games

(ebook) (audiobook) (audiobook) Książka w języku 1
Unreal Engine 4 Game Development Essentials. Master the basics of Unreal Engine 4 to build stunning video games Satheesh PV, Satheesh P.V - okladka książki

Unreal Engine 4 Game Development Essentials. Master the basics of Unreal Engine 4 to build stunning video games Satheesh PV, Satheesh P.V - okladka książki

Unreal Engine 4 Game Development Essentials. Master the basics of Unreal Engine 4 to build stunning video games Satheesh PV, Satheesh P.V - audiobook MP3

Unreal Engine 4 Game Development Essentials. Master the basics of Unreal Engine 4 to build stunning video games Satheesh PV, Satheesh P.V - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
266
Dostępne formaty:
     PDF
     ePub
     Mobi
Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.

This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.

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O autorze książki

Satheesh PV is a game programmer living in Mumbai, India. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He started his career as a game developer in 2012 by making a first person multiplayer game with his brother and close friend using Unreal Development Kit. He also created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He is also a moderator at Unreal Engine forums as well as a spotlight member and engine contributor.

Packt Publishing - inne książki

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