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Test-Driven iOS Development with Swift 4. Write Swift code that is maintainable, flexible, and easily extensible - Third Edition

(ebook) (audiobook) (audiobook) Książka w języku 1
Test-Driven iOS Development with Swift 4. Write Swift code that is maintainable, flexible, and easily extensible - Third Edition Dr. Dominik Hauser - okladka książki

Test-Driven iOS Development with Swift 4. Write Swift code that is maintainable, flexible, and easily extensible - Third Edition Dr. Dominik Hauser - okladka książki

Test-Driven iOS Development with Swift 4. Write Swift code that is maintainable, flexible, and easily extensible - Third Edition Dr. Dominik Hauser - audiobook MP3

Test-Driven iOS Development with Swift 4. Write Swift code that is maintainable, flexible, and easily extensible - Third Edition Dr. Dominik Hauser - audiobook CD

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222
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Test-driven development (TDD) is a proven way to find software bugs early. Writing tests before you code improves the structure and maintainability of your apps. Using TDD, in combination with Swift 4's improved syntax, means there is no longer any excuse for writing bad code.

This book will help you understand the process of TDD and how to apply it to your apps written in Swift.

Through practical, real-world examples, you’ll learn how to implement TDD in context. You will begin with an overview of the TDD workflow and then delve into unit-testing concepts and code cycles.

You will also plan and structure your test-driven iOS app, and write tests to drive the development of view controllers and helper classes. Next, you’ll learn how to write tests for network code and explore how the test-driven approach—in combination with stubs—helps you write network code even before the backend component is finished.
Finally, the book will guide you through the next steps to becoming a testing expert by discussing integration tests, Behavior Driven Development (BDD), open source testing frameworks, and UI Tests (introduced in Xcode 9).

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O autorze książki

Dr. Dominik Hauser is an iOS developer working for a small company in western Germany. In over 11 years as an iOS developer, he has worked on many different apps, both large and small. In his spare time, Dominik builds small (often silly) apps and explores how he can become a better iOS developer. He talks at conferences, writes books, and is active in the iOS community in general. His most successful open source component (in terms of stars) is a pull-to-refresh control for a table view that consists of an actual SpriteKit game.
Before Dominik became an iOS developer, he was a physicist, researching the most powerful photon sources within our galaxy.

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