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Unity Certified Programmer Exam Guide. Pass the Unity certification exam with the help of expert tips and techniques - Second Edition

(ebook) (audiobook) (audiobook) Książka w języku 1
Autor:
Philip Walker
Unity Certified Programmer Exam Guide. Pass the Unity certification exam with the help of expert tips and techniques - Second Edition Philip Walker - okladka książki

Unity Certified Programmer Exam Guide. Pass the Unity certification exam with the help of expert tips and techniques - Second Edition Philip Walker - okladka książki

Unity Certified Programmer Exam Guide. Pass the Unity certification exam with the help of expert tips and techniques - Second Edition Philip Walker - audiobook MP3

Unity Certified Programmer Exam Guide. Pass the Unity certification exam with the help of expert tips and techniques - Second Edition Philip Walker - audiobook CD

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766
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Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community.
This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging.
By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.

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O autorze książki

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.

Packt Publishing - inne książki

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