Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.
Siddharth Shekar - ebooki
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This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.
- PDF + ePub + Mobi pkt
C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming C++ Game Development By Example. Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
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- PDF + ePub + Mobi pkt
Learning Cocos2d-x Game Development. Learn cross-platform game development with Cocos2d-x Learning Cocos2d-x Game Development. Learn cross-platform game development with Cocos2d-x
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