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Unity UI Cookbook. Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

(ebook) (audiobook) (audiobook) Książka w języku 1
Unity UI Cookbook. Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive Francesco Sapio - okladka książki

Unity UI Cookbook. Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive Francesco Sapio - okladka książki

Unity UI Cookbook. Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive Francesco Sapio - audiobook MP3

Unity UI Cookbook. Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive Francesco Sapio - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
284
Dostępne formaty:
     PDF
     ePub
     Mobi
With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games.
This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements.
Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.

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Francesco Sapio - pozostałe książki

Packt Publishing - inne książki

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