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Unity 2022 Character Animation with Mecanim and Mixamo. Bring your in-game 3D characters to life seamlessly with C# and Unity - Second Edition

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Autor:
Jamie Dean
Unity 2022 Character Animation with Mecanim and Mixamo. Bring your in-game 3D characters to life seamlessly with C# and Unity - Second Edition Jamie Dean - okladka książki

Unity 2022 Character Animation with Mecanim and Mixamo. Bring your in-game 3D characters to life seamlessly with C# and Unity - Second Edition Jamie Dean - okladka książki

Unity 2022 Character Animation with Mecanim and Mixamo. Bring your in-game 3D characters to life seamlessly with C# and Unity - Second Edition Jamie Dean - audiobook MP3

Unity 2022 Character Animation with Mecanim and Mixamo. Bring your in-game 3D characters to life seamlessly with C# and Unity - Second Edition Jamie Dean - audiobook CD

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215
Creating captivating animations is an essential component of any successful game development project. Unity offers a robust animation toolset, Mecanim that can bring characters to life easily, and this book will be your comprehensive guide to unlocking the full potential of its animation capabilities.
The first part of this book explores Unity's animation toolset, Mecanim and helps you learn how to create and implement animation sequences seamlessly within it. Here, you’ll also import and retarget animated files from popular 3D modeling software like Blender, Maya, and Mixamo, ensuring your characters move with grace and realism. As you progress, you’ll discover the power of Unity State Machines and how to efficiently use them to control and trigger animations in various game scenarios. After being guided through the process of customizing individual joint components to achieve the perfect balance between realism and gameplay dynamics, you'll also unlock the secrets of creating blendshape animations in Maya and Blender and integrate into Unity for a polished final result. Towards the end, you’ll add Mixamo assets to your Unity project effortlessly and retarget animations for different character rigs.
By the end, you'll have a profound understanding of Unity's animation tools to leverage them effectively in your game projects.

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O autorze książki

Jamie Dean is a game artist, instructor, and freelancer, with over seven years of teaching experience in higher education. He is currently focused on developing content for mobile games. Jamie also wrote Unity Character Animation with Mecanim, Packt Publishing, in 2015.

Packt Publishing - inne książki

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