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Mobile Game Design Essentials. Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market

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Mobile Game Design Essentials. Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market Claudio Scolastici, David M Nolte - okladka książki

Mobile Game Design Essentials. Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market Claudio Scolastici, David M Nolte - okladka książki

Mobile Game Design Essentials. Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market Claudio Scolastici, David M Nolte - audiobook MP3

Mobile Game Design Essentials. Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market Claudio Scolastici, David M Nolte - audiobook CD

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Do przechowalni

The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market.

Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development.

Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping.

Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game.

Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.

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O autorach książki

Claudio Scolastici is an Italian game designer with a background as a researcher in the fields of psychology, artificial intelligence, and cognitive science. He is employed by Italian game developer SpinVector as Technical Game Designer and Unity specialist. In November 2013, he released a book titled Mobile Game Design Essentials for Packt Publishing, as well as tutorials about AI modeling and scripting at Digital-Tutors.
David Nolte graduated with a Bachelor of Fine Arts degree from the University of Hawaii, Manoa. He spent 15 years in the advertising industry in Honolulu, working his way from paste-up artist to print production manager. He then worked 23 years in the video game industry as a game designer and production manager. Most of that was time spent working on Tetris and its variants for a variety of platforms. He was the producer of Faceball 2000, the only real-time first person shooter released on the original Gameboy. It won best Gameboy Game of the Year award at the Consumer Electronics Show, 1991. He has over 20 published games to his credit on a variety of platforms.

Packt Publishing - inne książki

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