Devin Sherry is the principal technical designer at People Can Fly in Poland, having worked on Outriders and Outriders: Worldslayer using Unreal Engine 4. Before that, he worked on Aquanox: Deep Descent as a technical designer at the Digital Arrow studio in Serbia. With a decade of experience ranging from the Unreal Developers’ Kit to the newly released Unreal Engine 5, Devin is passionate about creating memorable experiences for players and bringing game mechanics to life.
Devin Sherry - ebooki
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Elevating Game Experiences with Unreal Engine 5. Bring your game ideas to life using the new Unreal Engine 5 and C++ - Second Edition
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Game Development Projects with Unreal Engine. Learn to build your first games and bring your ideas to life using UE4 and C++
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Unreal Engine Physics Essentials. Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4