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| Interface Summary | |
|---|---|
| Cell | This interface is the basic unit that comprises a life board. |
| Cell.Memento | The Cell.Memento interface stores the state of a Cell and all its subcells for future restoration. |
| Clock.Listener | Implement this interface to be notified about clock ticks. |
| Storable | All mementos created by the Cells are Storable. |
| Class Summary | |
|---|---|
| Clock | The Clock class handles the timing of gameboard
updates. |
| Direction | The Direction class is used to indicate in just what way a particular Cell is unstable. |
| Life | An implemenation of Conway's Game of Life. |
| Neighborhood | A group of Cell objects. |
| Resident | The Resident class implements a single cell---a "resident" of a block. |
| Universe | The Universe is a mediator that sits between the Swing event model and the Life classes. |
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